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ElektroGames
  • Elektrogames designs intellectual properties

    • Creating an intellectual property (IP), is designing a universe, creating names, graphics, that might be ported to different platforms, media, throughout several continents

    • Inspired by the market demand, social evolutions, other media productions, Elektrogames designs new IP, to be ported to video games format, with an international distribution target

    • Elektrogames is present through the IP distribution as well as its portage to other media.

  • Elektrogames finds solutions to adapt IP designed by traditional media

    • Elektrogames selects very carefully licenses to be adapted as very few have an international potential or a gameplay interest/

    • Elektrogames identifies the changes to be made, the marketing strategy, the partners with whom distribution and development should be made, and sets up the financing

  • The Video Games industry also provides real licensing opportunities for other media if they are carefully selected and adapted

    • Many licenses coming from the video game industry are now part of our daily life

    • But very few became real franchises: Mario, Lara Croft, Resident Evil, ...

    • In addition to this, it's not because a movie was a top hit that it will become a great success as a video game

    • Elektrogames's goal is to lead traditional media finding solutions to adapt their IP in Video games, and amortize their licenses

  • Producing playable prototypes

    • Prior to starting an important production, Elektrogames produces a playable prototype, in order to test the game playability, the production line-up etc

    • Extremely implied into that development stage, Elektrogames positions the game at its best, and prepares the commercialisation finding partners in development as well as in distribution

DESIGN